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Whiteline: delta
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whiteline CD Series - delta.iso
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vision
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povray
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level3
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wg5.pov
< prev
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Text File
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1995-11-25
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4KB
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199 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// Wine glass and chessboard
// Image by Dan Farmer
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <50.0, 55.0, -75.0>
direction <0.0, 0.0, 2.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <-10.0, 18.0, 0.0>
}
light_source { <10.0, 50.0, 50.0> colour White }
light_source { <-35.0, 30.0, -150.0> colour White }
#declare Glass = texture {
pigment { color red 1.0 green 1.0 blue 1.0 filter 1.0 }
finish {
ambient 0.0
diffuse 0.0
reflection 0.1
refraction 1.0
ior 1.33
phong 0.3
phong_size 90
}
}
#declare Wine = color red 1.0 filter 0.85
#declare Liquid = finish {
reflection 0.05
refraction 1.0
ior 1.2
}
#declare Bead = object {
sphere { <0, 0, 0>, 1 scale <1.65, 0.65, 1.65> }
texture { Glass2 }
}
/*
Torus generated using Truman's Torus Generator 1.0 (c) 1991 Truman Brown
Torus specs:
Major radius: 0.975000
Minor radius: 0.025000
Outer radius: 1.000000
Inner radius: 0.950000
*/
#declare Rim = quartic {
< 1.000000, 0.000000, 0.000000, 0.000000, 2.000000,
0.000000, 0.000000, 2.000000, 0.000000, -1.902500,
0.000000, 0.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 0.000000, 0.000000,
1.000000, 0.000000, 0.000000, 2.000000, 0.000000,
1.900000, 0.000000, 0.000000, 0.000000, 0.000000,
1.000000, 0.000000, -1.902500, 0.000000, 0.902500 >
clipped_by { plane { -y, 0.0 } }
scale <15.0, 10.0, 15.0>
translate 24.0*y
texture { Gold_Texture }
}
#declare Top = intersection {
plane { y, 1.0 }
object { QCone_Y }
object { QCone_Y scale <0.97, 1.0, 0.97> inverse }
clipped_by { plane { y, 0.0 inverse } }
scale <15.0, 10.0, 15.0>
translate 14.0*y
texture { Glass }
}
#declare Stem = object {
Cylinder_Y
clipped_by {
plane { y, -1.0 inverse }
plane { y, 1.0 }
}
scale <1.0, 12.0, 1.0>
translate 6.0*y
texture { Glass2 }
}
#declare Base = object {
QCone_Y
clipped_by {
plane { y, 0.0 }
plane { y, -1.0 inverse }
}
translate 1.0*y /* This actually puts the base of the cone on y=0*/
scale <12.0, 3.25, 12.0>
translate <0.0, 0.0, 0.0> /*Does nothing: just for clarity */
texture { Glass2 }
}
#declare Wine2 = intersection {
plane { y, 0.9 }
object { QCone_Y scale <0.95, 1.0, 0.95> }
clipped_by { plane { y, 0.0 inverse } }
scale <14.9, 10.0, 14.9>
translate 14.0*y
texture {
finish { Liquid }
pigment { Wine }
}
}
/* Ground plane */
plane {
y, 0.0
texture {
finish { crand 0.2 }
pigment { RichBlue }
}
}
#declare Frame = union {
object {
Disk_X /* Front rounded edge */
scale <240.0, 4.5, 4.5>
translate<-120.0, 0.0, -120.0>
}
object {
Disk_Z /* Left rounded edge */
scale <4.5, 4.5, 240.0>
translate <-120.0, 0.0, -120.0>
}
object {
Disk_X /* Rear rounded edge */
scale <240.0, 4.5, 4.5>
translate<-120.0, 0.0, +120.0>
}
object {
Disk_Z /* Right rounded edge */
scale <4.5, 4.5, 240.0>
translate <+120.0, 0.0, -120.0>
}
texture { Silver_Texture }
}
#declare ChessBoard = object {
Cube
scale <120.0, 4.0, 120.0>
texture {
pigment {
White_Marble
scale <20.0, 1.0, 20.0>
}
finish { reflection 0.12 }
}
texture {
pigment {
checker color Black color White filter 1.0
scale <30.0, 4.001, 30.0>
}
finish { reflection 0.12 }
}
}
#declare WineGlass = union {
object { Rim }
object { Wine2 }
object { Top }
object { Bead translate 14.5*y }
object { Bead translate 10.0*y }
object { Bead translate 7.0*y }
object { Bead translate 3.0*y }
object { Stem }
object { Base }
bounded_by {
object { Disk_Y scale <15.5, 25.0 ,15.5> }
}
scale <1.0, 1.50, 1.0>
}
union {
object { Frame }
object { ChessBoard }
translate <0.0, 4.0, 145.0>
}
object { WineGlass }
/*End of file */